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I found yet MORE stuff on the FF1 site, so here it is.
This is an interview they conducted about the game with Inari and Shibata.
It mainly covers the topic of the cutscene introducing Miku to her first fight, and evoking that spooky feeling.
Nothing ground-breaking, as usual, but I found it quite an interesting read.

So, here it is: part 1. You can find the original here. --- followed by red text indicates the question. Yellow text indicates sub-headers.

Zero ~zero~ Anthology 1: Ghosts
Interviewees: Daisuke Inari (movie team), Makoto Shibata (director)

Secrets of the scene leading to Miku's first battle

Going after her brother, Miku searches Himuro Mansion.
Following his trail, she senses that something is in this mansion.
Miku is attacked by the ghost of the editor.

The moment the atmosphere changes
---I've heard that this opening scene is a very important scene within the game.

Shibata: Perhaps because it's characteristic of this game's gradually enveloping fear, this became a key scene.

---This is the first scene in which Miku is directly attacked, is it not?

Shibata: If you think about it, it isn't a grotesque, blood-dripping monster that appears, it's "just a man". Since it's quite difficult to evoke fear with this element alone, a lot of trial and error was involved. In any case, we wanted to express the change in the atmosphere at the moment the ghost shows up.


There were unused scenes

Inari: It's true that this scene was originally twice the length.

---Twice as long as the current version?

Inari: That's right. After all, it was the first scene in which Miku was attacked by a ghost, so there was a lot more effort put into it.

Shibata: Trying to convey that feeling, it gradually grew quite long.

---What was the cut scene like?

Inari: Miku senses something and turns around, but no one is there... This happens about three times, and then she catches a glimpse of the ghost out of the corner of her eye, and this also happens roughly three times.

---That's the editor's ghost drawing closer to Miku, right?

Inari: In the scene, the ghost seems to be approach very slowly, and Miku also falls over and drops the camera in a panic.

---That's quite different from the final scene.

Shibata: Using subtle yet effective camera-work, we tried to create the feeling that Miku is being watched by a ghost, even though she can't see it. Although she can't see anything when she looks around, there's a strong feeling of another's presence. No one should be there, but someone is. Someone should be there, but no one is. It's a Zen riddle-like situation, and it's really well done.


Experiencing the unbelievable beings called ghosts


---So, in the end, those scenes were edited out?

Inari: When we came to including this scene in the game, we felt that it was too long and would distrupt the whole flow of the game, so we ended up cutting it quite drastically.

---Did the tempo actually become like that of a movie?

Shibata: I feel that watching the video itself before the cut is more immersive, but considering the way it's balanced with the game's tempo I think that this version is best.

Inari: As a result of the cut, the scene gained a really good tempo as well as being slim.

Shibata: Thanks to that, we were able to express the experience of those unbelievable beings called ghosts.


Zero ~zero~'s ghosts were once human

Naturally, the ghosts were originally human.
Unlike monsters, they have feelings.
They also have their own backgrounds, and reasons for coming here, as a backbone.
The reason they died, and their regrets...
In this game, whispered words, behaviour and attack methods, among other things, reflect their personalities.

Though the same could be said of the Deception series, those who appear are more than humans, and I didn't want to create them to be so-called "small-fry".

I wanted to express the individuality the characters had.
As another human being it's interesting, and it's because they're human that they're so frightening.
I'll be happy if you get this feeling from it. (Shibata)

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